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Diablo immortal gameplay blizzcon
Diablo immortal gameplay blizzcon




diablo immortal gameplay blizzcon

With the BlizzCon 2019 demo of Diablo: Immortal it was hard to see just now Blizzard might monetise the experience in a way that would seem overly predatory.

diablo immortal gameplay blizzcon

Other Legendary Items we saw for classes like the Barbarian added powerful elemental AoE effects to certain skills. Playing as a Demon Hunter we had Legendary Crossbows drop from monster kills that featured powerful abilities like adding homing rockets to Strafe. In fact, the simple concept of Diablo 3 on mobile is one that we can get behind with Immortal - with the touch controls not quite meeting the comfort that comes from a dedicated controller but responsive none-the-less. The co-production between Blizzard and Chinese studio Netease is shaping up nicely with the demo across both phone and tablets running at a solid 60 frame-per-second, offering up the sort of smooth and fluid action rarely seen in a mobile release.

diablo immortal gameplay blizzcon

And a release to help bridge the potential long wait in store for D4.Īs per the new gameplay highlights below, an updated Diablo: Immortal build was playable at the show that showcased the new location of Wortham (which looked a lot like its Diablo 3 counterpart) as well as introducing the next class to join the line-up - the Demon Hunter.Īs a DH main in Diablo 3, the play-style was very much in-line with the abilities found in that game, albeit with cooldown-timers for things like Rain of Vengeance and Strafe. Put it this way, if Diablo Immortal was announced this year at BlizzCon - alongside Diablo IV - sentiment would lean towards this being a fun take on Diablo 3 for mobile.






Diablo immortal gameplay blizzcon